My friends dislike the way I play pre-3rd Edition D&D due to the way I focus my attribute statistics on the class that I'm playing rather than 'role playing' and putting my stats the way I would be as a character. There is a reason for that. Its because I'd be utterly CRAP at EVERYTHING as a D&D character. I like to consider myself a well-rounded person, which could also be interpreted as I'm very average at a lot of things.
My friend Chris linked a site where you fill out 129 questions and it tells you what type of D&D character you are. . Yes this isn't the first, nor the last site that has done this quiz, but I suspect it'll be the same regardless of where I do it. So without further ado, let me introduce you to our friendly neighbourhood mage James ShortHoof of Hobbits Alley.
I Am A: Neutral Good Halfling Wizard/Sorcerer (2nd/1st Level)
Ability Scores:
* Strength-12
* Dexterity-13
* Constitution-14
* Intelligence-14
* Wisdom-13
* Charisma-14
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.
Primary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
1 comment:
Keep up the good work.
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